neural computer interface

BMI - Brain Machine Interface to Honda's Asimo Robot

http://www.jp.honda-ri.com/

Although the computer has been developed as a numerical computational tool, it has become a core processor of many of our daily tools brought about by the harmonized contribution from programming and processor technologies. In fact, former super-computer technology has become indispensable in our daily lives. Even though we have access to powerful and fast processors, we are a long way from realizing an intelligent communication link between a human and a machine. It is definitely not for the lack of numerical computational power, but because the human brain and a conventional computer have very different process objectives. Communication by conventional computers is defined as a transfer data function between agents. On the other hand, human-like communication done by a brain is the result of learned behavior or from shared state interactions between agents. It is our intent to replicate the human-like interaction system. To achieve this goal we will focus on the following three research topics;

The Army's Totally Serious Mind-Control Project

http://www.time.com/time/nation/article/0,859...

Soldiers barking orders at each other is so 20th Century. That's why the U.S. Army has just awarded a $4 million contract to begin developing "thought helmets" that would harness silent brain waves for secure communication among troops. Ultimately, the Army hopes the project will "lead to direct mental control of military systems by thought alone."

'Mind Gaming' Could Enter Market This Year

http://www.physorg.com/news124723221.html

In an adapted version of the Harry Potter video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with Nintendo's Wii, the power of the mind may be the next big thing in video games.

And it may come soon. Emotiv, a company based in San Francisco, says its mind-control headsets will be on shelves later this year, along with a host of novel "biofeedback" games developed by its partners.

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BBC NEWS | Technology | Brain control headset for gamers

http://news.bbc.co.uk/2/hi/technology/7254078...

Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone.

A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.

"It picks up electrical activity from the brain and sends wireless signals to a computer," said Tan Le, president of US/Australian firm Emotiv.

"It allows the user to manipulate a game or virtual environment naturally and intuitively," she added.

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